Game guides / Deep Dish Dungeon
Deep Dish Dungeon Beginner Guide
Written for the launch build (October 13, 2026). The developers are actively patching launch bugs, so systems may change.
Deep Dish Dungeon is a first-person co-op dungeon crawler from Behold Studios, published by Raw Fury. It launched October 13, 2026 as a day-one Game Pass title on Xbox Series X|S, PC, and cloud, plus PC on Steam for $14.99. The premise is simple to describe and demanding to play: one fully handcrafted dungeon, no map, no compass, and a cooking system the developers summarize as "food is progress". You forage in the dark, return to camp, craft tools, cook meals, and push deeper.
Platforms: PC via Steam, Xbox Series X|S, Xbox on PC, and Xbox Cloud. Day one on Game Pass Ultimate and PC Game Pass. Xbox Play Anywhere is supported, and it carries Steam Deck Verified status. Some outlets list a native macOS version on Steam, but Raw Fury's own platform list names PC and Xbox only, so confirm on the Steam page before buying for Mac.
What kind of game this is
Deep Dish Dungeon is deliberately not a roguelike. There is one dungeon, and it never changes: every puzzle, hidden area, and route was placed by hand. Progression works like a metroidvania. New tools open shortcuts through areas you have already cleared, so retracing old rooms after each upgrade is not backtracking, it is the intended path forward. The game also gives you no map and no compass. You navigate by landmarks: bone piles, statues, sealed doors, light placement. Expect to get lost. The level design is built around teaching you its landmark language in the early rooms.
The core loop: forage and scavenge in the dungeon, return to camp, craft tools and cook meals, then push deeper. There are no character classes. Your power comes from food, tools, and what you have learned about the layout.
Your first expedition, step by step
1. Set your spawn point
Respawning works from sleeping bags. Interact with one and choose the first option to set it as your spawn. The early room with the large double doors already has a sleeping bag, a fire, and a chest, so it makes a good first base. As you push deeper, carry sleeping bags with you and place them forward, so deaths cost less travel time.
2. Eat before you descend
Cooked food beats raw food every time (a raw apple versus a roasted rat is no contest). Early on, drink water and eat two basic cooked meals before each descent. The starting area has a water fountain and effectively infinite apples and mushrooms nearby, so cook both. Watch the meters in the bottom left of the screen: they show how long each buff lasts, and you should plan your return trip before they run out. Keep hunger and thirst sated, because satisfied hunger and thirst give reserve stamina, health, and regeneration.
3. Learn the keys
E interacts, B opens crafting, F drops items, and the number keys 1 through 6 select hotbar slots. There is no in-game tutorial explaining much of this, which is intentional but worth knowing up front.
4. Craft storage first
Your inventory is tiny on purpose. The developers have said they do not want you collecting everything you see: every trip is a decision about what is worth carrying back. To make that manageable, craft small chests early (2 Wood Planks and 3 Scrap Metal) and Food Baskets (3 Vines). Ingredients spoil even inside chests if left too long, and baskets slow the spoilage down.
5. Park your torches
Torches degrade while you carry them but do not degrade while placed in wall torch holders. When you are working at camp, slot torches into holders: you preserve the light and keep the area lit at the same time.
6. Look up
Hidden paths run along pipes and environmental geometry starting very early. The early game quietly teaches you to check the ceiling, and the habit pays off for the entire dungeon.
Cooking: food is progress
Cooking is the character progression system. You can have up to three unique foods or beverages active at once, each granting stat effects, so the game works like Valheim's food system: you pick your loadout before a trip. Cooked meals grant better effects than raw ingredients, and new recipes unlock over time with different stat effects. Defeated bats and scorpions double as cooking ingredients.
Two rules govern your kitchen:
- Cooked beats raw, always. Never eat ingredients raw if you can cook them first.
- Food spoils. Ingredients go bad if left out too long, even in chests. Food Baskets (3 Vines each) slow spoilage, so build them before stockpiling.
Note on specifics: no source we checked names a definitive best early recipe or exact buff values, and one crafting guide explicitly cautions that exact recipe effects are not confirmed for every dish. This guide avoids inventing those numbers. Cook whatever the starting area offers, keep three buffs active, and watch the buff meters.
Co-op: bring friends
Solo play works, but the game was designed around co-operation, and reviewers agree. TechRaptor calls the solo experience "often frustrating" and rates the game 6/10 partly on that basis; TechTimes found hunger and thirst taxing alone without a partner to help carry items. Multiple Steam reviewers say they do not recommend playing alone. If you go in with a team, the natural fit is three players: you plus two friends.
One thing to know: sources disagree on the exact cap. Raw Fury, the Steam page, and reviews say up to two friends (three players total). The Xbox store's capability badge says online co-op for 2 to 4 players. Plan for three; treat a fourth as unverified until the badge matches the description. Crossplay across PC and Xbox is supported, and co-op is built around sharing, not competing: inventory slots add up across players, and the dungeon has speakers for in-game voice chat regardless of where anyone is standing. A sensible division is one cook, one scout, one carrier.
Protecting your progress
This is the section that matters most at launch, because the loudest player complaints are all here.
- One save slot. The game autosaves into a single file. Multiple Steam reviewers ask for separate save slots, or at least for manual saves to be kept apart from autosaves. Treat every expedition as if the save is precious, because there is only one.
- Death means a corpse run. You respawn at your sleeping bag and walk back to recover what you lost. This is normal and expected.
- The backpack bug. The single most reported launch issue: players report backpacks despawning on death with key items inside, including pickaxes, prison keys, and silver daggers, which can stall progression. Some Steam reviewers report dev responses saying fixes are underway, and Dev Blog #10 confirms the team is actively patching from feedback. Treat this as the contested, fast-moving launch bug it is, not a settled mechanic. Until it is resolved, keep progression-critical items on your person or in secure storage where you can, and do not assume a lost backpack will come back.
- Resources come back. Resources respawn over time, so a depleted area is not lost forever. Resting respawns enemies, according to one map guide, so use that carefully.
Tips from reviews and the community
- Fight like a coward. Combat is widely called the weakest part of the game: stiff, clunky, no real dodge. Hit a few times, back off, recover stamina, and let enemies lose interest. They give up pursuit when they lose sight of you, so retreat around a corner is almost always an option.
- Dead ends open later. You will find puzzles you cannot interact with for hours. That is the metroidvania design, not a mistake. Mark them mentally and come back with new tools.
- Keep a spare tool. Community wiki players recommend carrying a spare, because tools get consumed or lost at the worst moments.
- Don't push one room too far. Going deep on empty stamina and no spare food ends the run. Retreat early, cook, and come back prepared.
- Expect hands-off design. The Steam page warns the game will not hold your hand, and reviews confirm it. Journals scattered in the dungeon carry the lore and often hint at solutions, so read them.
Sources: Raw Fury launch announcement (October 13, 2026: release date, platforms, day-one Game Pass, feature list), Xbox store page (price $14.99, Play Anywhere, 2-4 co-op badge discrepancy), Steam store page (app 2871520, 15% launch discount, Steam Deck Verified), GameRant October 18, 2026 (handcrafted not procedural, no map or compass, metroidvania structure, party of three, crossplay), TechRaptor beginner tips and review (sleeping bags, small chest and Food Basket costs, torch holders, water fountain and starting-area food, Valheim-style three-food system, solo frustration), Saving Content review (three foods or beverages, hunger and thirst reserves, enemy pursuit behavior, combat), Steam community reviews October 13-16 (single save slot, death-backpack despawn reports), deep-dish-dungeon.wiki (UI keys, landmark navigation, co-op roles), Dev Blog #10 (small inventory by design, ongoing fixes). Written for the October 13, 2026 launch build; systems may change with updates.
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Frequently asked questions
Is Deep Dish Dungeon on Game Pass?
Yes. It launched day one on Game Pass Ultimate and PC Game Pass on October 13, 2026, playable on console, PC, and cloud. Outside Game Pass it costs $14.99 on Steam and Xbox.
How many players can play co-op?
Plan for three: you plus up to two friends, with crossplay across PC and Xbox. One store badge says 2 to 4 players, but every official description says up to two friends, so treat a fourth slot as unverified.
Is there a map or compass in Deep Dish Dungeon?
No. The single handcrafted dungeon has no map and no compass. Navigate by landmarks such as bone piles, statues, and sealed doors, and check the ceiling: hidden paths run along pipes starting very early.
What happens when I die?
You respawn at your sleeping bag and walk back to recover what you lost. At launch, players widely reported backpacks despawning on death with key items inside, which can stall progression, and the developers are patching. Keep progression-critical items on your person or in secure storage.
Is Deep Dish Dungeon fun solo?
It is fully playable solo, but it was designed around co-op. Reviewers found the solo experience frustrating, with hunger and thirst management taxing alone, and Steam reviewers generally do not recommend playing without friends.
How does cooking work?
You can have up to three unique foods or beverages active at once, each giving stat effects. Cooked meals beat raw ingredients, recipes unlock over time, and defeated enemies like bats and scorpions can be cooked. Food spoils even in chests, so build Food Baskets (3 Vines each) to slow it down.
Is Deep Dish Dungeon a roguelike?
No. It has a single, fully handcrafted dungeon with no procedural generation. Progression is metroidvania-style: new tools open shortcuts through areas you already cleared, so retracing old rooms is the intended path.